In which our heroine does get the Amulet–but doesn’t even make it out of Gehennom once she has it. AUGH. Farewell, Natil the Elf Ranger, and may your passage into the West be smooth sailing!
The run into Gehennom started off with a bang, I’ve got to admit. There I was poised at the stairs down from the Valley of the Dead, and I’m thinking, “well gosh, I have a whole other genocide scroll here, what should I take out?” Given that I’d already taken down the other major recurring threats that usually threaten my Ascension candidates, and given that I’ve lost a couple of promising high-level characters to sliming, the answer seemed pretty simple: P’s. Because green slimes are AUGH.
I did pretty damn well up until I got to Vlad’s Tower. Highlights of the initial phase of Gehennom were:
- Jubie at level 30, nothing a few good swipes from Stormy and judicious application of the unicorn horn couldn’t handle
- Sunsword found just lying around on level 31, not that I could use it as a Ranger, but hey
- Another amulet of life saving on that level as well
- Baalzebub at level 33, and he got a bit frisky and escaped via wand of digging down to level 34. I chased him back up to 33 to take him out
- 2 touchstones at level 35 finally let me get rid of my crap gems
- Orcus was at level 39, where I had it demonstrated to me that yes, I needed to wield Stormy AT ALL TIMES to be level-drain resistant. Notably, I found a magic lamp–yay, permanent light source! Didn’t use its wish since I didn’t know its curse status. I also found a cockatrice corpse and discovered that why yes, Orcus IS vulnerable to stoning. Muahaha. However, undeads and yellow dragons are NOT
- Another luckstone on level 40
I figured out that the top of the Wizard’s Tower was at level 42, and then backtracked up to find Vlad. His entrance turned out to be at 35. And in Vlad’s Tower was where I made my first critical mistake: not paying attention to what the hell I was doing with the cockatrice corpse I’d picked up on Orcus’ level. I burned through not one but TWO amulets of life saving, thanks first to triggering a land mine and THEN to falling down the goddamn stairs. The lesson here, my children, is of course to ALWAYS unwield your cockatrice corpse before you go down stairs. And make damn sure you’re not burdened if you’re going to play with cockatrice corpses.
I found another amulet of life saving in Vlad’s Tower, as well as getting some gauntlets of power identified (although I didn’t elect to use those). But still, that FAIL with the cockatrice corpse would come back and kick my ass later. Saved when I killed Vlad and got the Candelabrum, though.
When I got back to it the next night, an air elemental on level 45 gave me a SERIOUS beating. I pounded it with the Longbow of Diana, though, and then finished it off with my dagger. Even with a couple of enchantments on it, sadly, Stormbringer is not just that awesome an offensive weapon for a Ranger.
Polypiled some scrolls on level 46, and got another point of AC on the gaunlets of dexterity as a result. Back down to AC -39, WOO! (Though it’s important to note that even with my AC that low, both the air elemental AND various minotaurs encountered were able to do me serious damage.)
The portal into the Wizard’s Tower was in the fake tower on level 46, and that took me up to level 44. There, I engaged in wacky fun hijinx with a ring of conflict and another cockatrice corpse (handled more carefully this time around, to be sure), and cheerfully stoned anything left standing after the ring turned most of a big room of monsters against each other.
I got a bit of a start though when a big horde of vrocks and a pit fiend jumped me, and one of the bastards summoned Yeenoghu. I’ve killed Yeenoghu before in previous games so I wasn’t too worried, but still, this was Cause for Concern. Took me a bit to take him out.
Here is one of the sweetest pair of statements you can ever seen in Nethack: “You kill the Wizard of Yendor! The death ray bounces!”
So yeah, that was tasty. And I scampered downward to look for the vibrating square, which turned out to be on level 47. The wizard came back at me once before I did the Invocation, and again once I actually got into the Sanctum to go at it with the High Priest.
There was where my other fatal blows got dealt me. One, the Wizard cursed one of my bags of holding and I had to rescue what I could from it and flee, since I couldn’t afford to take the time to try to uncurse it and I was out of remove curse scrolls, and I think down to one holy water. And two, the High Priest burned through my last amulet of life saving.
So between those, I was pretty much screwed when the Wizard caught up with me again on level 37, and I couldn’t teleport away. AUGH!
Why yes, I did want my possessions identified:
Amulets R - the Amulet of Yendor Weapons a - a +4 elven dagger (alternate weapon; not wielded) b - the blessed +4 Longbow of Diana m - 24 cursed +0 arrows (in quiver) J - the rustproof +2 Stormbringer (weapon in hand) Armor e - a blessed fireproof +5 elven cloak (being worn) i - an uncursed +4 orcish helm (being worn) w - an uncursed +3 gray dragon scale mail (being worn) A - an uncursed fireproof +4 pair of speed boots (being worn) B - an uncursed +0 pair of gauntlets of power G - a blessed fireproof +4 pair of gauntlets of dexterity (being worn) O - an uncursed +5 shield of reflection (being worn) Comestibles Y - a cursed partly eaten food ration Z - 3 uncursed food rations Spellbooks K - the uncursed Book of the Dead Rings c - a cursed ring of teleportation F - an uncursed ring of levitation X - a cursed ring of conflict (on left hand) Wands j - a wand of fire (0:5) l - a cursed wand of cancellation (0:1) q - a cursed wand of teleportation (0:0) y - a cursed wand of cancellation (0:4) C - a wand of digging (0:1) W - a wand of cold (0:4) Tools f - the cursed Bell of Opening (0:2) n - the cursed Candelabrum of Invocation (no candles attached) x - a blessed +2 unicorn horn H - an uncursed bag of holding Gems o - an uncursed luckstone Contents of the bag of holding: a cheap plastic imitation of the Amulet of Yendor 3 uncursed luckstones a greased +0 pick-axe a cursed skeleton key a cursed potion of extra healing a cursed potion of full healing 5 uncursed scrolls of teleportation 2 uncursed scrolls of gold detection a blessed scroll of teleportation 10 uncursed scrolls of blank paper 14 uncursed K-rations 25 uncursed C-rations a +4 elven bow 8 +0 arrows a cursed magic lamp a cursed blindfold a potion of holy water an uncursed potion of water the fireproof +0 Orcrist the rustproof +0 Trollsbane a wand of fire (0:1) a wand of fire (0:6) a wand of death (0:1) a wand of lightning (0:0) a wand of teleportation (0:4) an uncursed amulet of reflection the +0 Sunsword a wand of secret door detection (0:12) a wand of cold (0:3) a wand of teleportation (0:4) a cursed wand of teleportation (0:0) a wand of undead turning (0:4) a wand of teleportation (0:5) a wand of opening (0:4) a wand of wishing (0:0) an uncursed ring of teleport control an uncursed ring of fire resistance an uncursed ring of regeneration a cursed ring of slow digestion Final Attributes: You were piously aligned. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You were level-drain resistant. You were magic-protected. You saw invisible. You were telepathic. You had automatic searching. You had infravision. You were stealthy. You caused conflict. You were protected. You were very fast. You had reflection. You were extremely lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead (5th time!). Vanquished creatures: Baalzebub Orcus Yeenoghu Juiblex The Wizard of Yendor (4 times) a high priest a mastodon Medusa Croesus 6 iron golems a storm giant a titan 3 glass golems a balrog 5 purple worms 7 gray dragons 4 red dragons a white dragon an orange dragon 5 black dragons 2 blue dragons 4 green dragons 4 yellow dragons 13 minotaurs 5 jabberwocks Scorpius 8 baluchitheria Vlad the Impaler 7 stone golems a master mind flayer 18 Olog-hai a Nazgul 10 pit fiends a hell hound 10 titanotheres 9 trappers 2 baby red dragons a baby white dragon a baby green dragon a baby yellow dragon a guardian naga 27 vampire lords 4 skeletons 9 aligned priests 8 captains 6 shades 7 nurses 7 ice devils 7 nalfeshnees 6 lurkers above 2 Aleaxes 2 frost giants an ettin 4 golden nagas 6 black puddings 25 vampires 11 lieutenants 34 ghosts 3 queen bees 3 winged gargoyles a mind flayer 6 giant mimics 8 zruties 4 fire giants 4 ogre kings 4 ice trolls 14 rock trolls 12 umber hulks 3 flesh golems 4 Elvenkings 2 doppelgangers 14 hezrous 9 bone devils 6 large mimics 6 wumpuses 3 fire vortices a baby long worm a baby purple worm 7 long worms 3 couatls 15 stalkers 3 air elementals 12 fire elementals 7 earth elementals 5 water elementals 4 hill giants 3 giant mummies 4 black nagas 9 xorns 23 giant zombies 3 elf-lords 25 sergeants 11 barbed devils 22 vrocks 2 salamanders 16 wargs 7 winter wolves 5 hell hound pups 29 small mimics 4 glass piercers 5 warhorses 5 steam vortices 12 xans 3 ettin mummies 2 ogre lords 16 quantum mechanics 16 trolls a sasquatch 2 wood golems 3 erinyes 2 mariliths 2 sharks 4 electric eels 10 gelatinous cubes 4 pyrolisks 4 large dogs 6 freezing spheres 6 flaming spheres 6 shocking spheres 2 large cats 8 tigers 11 gargoyles 3 dwarf kings 11 tengu 5 ochre jellies 12 leocrottas 8 energy vortices 30 mountain centaurs 4 stone giants 4 elf mummies 8 human mummies 2 red nagas 2 pit vipers a python 8 cobras 57 wraiths 8 carnivorous apes 17 ettin zombies 4 leather golems 5 Grey-elves 116 soldiers 3 watchmen 6 horned devils 6 succubi 9 incubi 15 chameleons 2 crocodiles 32 giant beetles 9 quivering blobs 26 cockatrices 24 wolves 5 winter wolf cubs 5 lynxes 6 panthers 7 gremlins 3 spotted jellies 69 leprechauns 3 orc-captains 6 iron piercers 4 mumakil 17 giant spiders 28 scorpions 7 horses 12 black lights 12 vampire bats 41 forest centaurs 6 gnome kings 7 orc mummies 4 dwarf mummies 6 ogres 4 brown puddings 2 rust monsters 8 owlbears 8 yetis a gold golem 6 werewolves 4 Green-elves 2 piranhas 12 giant eels 22 lizards 11 chickatrices 7 dogs 3 dingos 7 housecats 6 jaguars 10 dwarf lords 6 blue jellies a white unicorn 3 gray unicorns a black unicorn 6 dust vortices 10 ravens 12 plains centaurs 10 gnome mummies 4 snakes 5 water moccasins 15 apes 25 human zombies 2 rope golems a Woodland-elf 25 soldier ants 2 fire ants 18 bugbears an imp 6 quasits 3 wood nymphs 7 water nymphs a mountain nymph 11 Mordor orcs 24 Uruk-hai 6 orc shamans 11 rock piercers 8 rock moles 8 ponies 10 fog clouds 14 yellow lights 5 shriekers 9 violet fungi 25 gnome lords 8 gnomish wizards 4 kobold mummies 2 red naga hatchlings a golden naga hatchling 2 guardian naga hatchlings 9 gray oozes 3 barrow wights 15 elf zombies 16 ghouls 5 straw golems 6 paper golems a jellyfish 26 giant ants 2 little dogs 13 floating eyes 2 kittens 43 dwarves 3 homunculi 2 kobold lords 6 kobold shamans 42 hill orcs 35 rothes 3 rabid rats 4 centipedes 9 giant bats 7 monkeys 16 orc zombies 12 dwarf zombies 2 wererats 5 werejackals 17 iguanas 107 killer bees 16 acid blobs 16 coyotes 5 gas spores 8 hobbits 8 manes 3 large kobolds 22 hobgoblins 10 giant rats 13 cave spiders a brown mold 2 yellow molds 3 green molds 2 red molds 83 gnomes 13 gnome zombies 14 geckos 24 jackals 3 foxes 3 kobolds 12 goblins 3 sewer rats 15 grid bugs 3 bats 17 lichens 18 kobold zombies 10 newts 2619 creatures vanquished. Genocided species: mind flayers master mind flayers liches demiliches master liches arch-liches gray oozes brown puddings black puddings green slimes rust monsters disenchanters krakens 13 species genocided. Voluntary challenges: You genocided 13 types of monsters. You used 12 wishes. You did not wish for any artifacts. ---------- / \ / REST \ / IN \ / PEACE \ / \ | Natil | | 0 Au | | killed by the | | invisible Wizard | | of Yendor | | | | 2011 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Natil the Ranger... You died in Gehennom on dungeon level 37 with 1400566 points, and 0 pieces of gold, after 76842 moves. You were level 20 with a maximum of 150 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 1400566 Natil-Ran-Elf-Fem-Cha died in Gehennom on level 37 [max 48]. Killed by the invisible Wizard of Yendor. -  2 20094 Faanshi-Hea-Hum-Fem-Neu died in The Gnomish Mines on level 10. Killed by a stone giant. -  3 15591 Natil-Ran-Elf-Fem-Cha died in The Dungeons of Doom on level 4 [max 7]. Killed by a soldier ant. -