Yet another “general adventuring and crafting” type session, but featuring doing the Restoration Ritual Quest, and doing quite a bit of treasure hunting.Continue reading “In Which Merawen Gets Final Restoration Training”
This session was almost but not entirely a break from Dawnguard action, as I focused instead on action in Dawnstar—and on becoming Thane of the Pale. But while I was at it, I did also take care of Jarl Skald’s little vampire problem!Continue reading “In Which Merawen Becomes Thane of the Pale”
Mostly familiar territory again in this session, only this time, there was more mileage of stuff done in different ways. Not the killing of the Dragon Priest Hevnoraak–that did go pretty much as it had done for Alarrah–but I got some fun variations of events once I returned to the Dawnguard plotline and got Serana at my back.Continue reading “In Which Merawen Slays a Dragon Priest and Quests for the Dawnguard”
In this session, I had the great fun of running another main Thieves Guild quest, which had the challenge of seeing if I could make it through the job without killing a single NPC. Answer: yes!
Also took on two dragons, a bunch of Alik’r warriors, and a bunch of bandits, as well as recovering an amulet for the priest at Whiterun’s Hall of the Dead.
Commentary and screenshots all behind the fold!Continue reading “In Which Merawen Hits the Goldenglow Estate for the Thieves Guild”
This was another very eventful session, with a lot of bouncing around between various locations, and some moving along of the main plot as well. Main-plot-wise, I’m to the point of having the Thalmor Embassy as the next major thing to do. Side-plot-wise, I got Dawnbreaker! And spent enough time in Whiterun that it felt a lot like an Alarrah session, really.
Which just goes to show that I need to get back to the Thieves Guild. Muahaha.Continue reading “In Which Merawen Learns Who Took the Horn of Jurgen Windcaller”