In Which Delga Slays Dragon Priests and Makes No Friends Among the Thalmor

This session‘s preliminary action was visiting Ragnvald, to fight the dragon priest there and get its Shout word, and doing the same at Shearpoint because I wanted that Throw Voice Shout!

Main action saw me return to the main plot for a little while, because I decided it was high time that I go pay a call on the Thalmor Embassy! Proceeded through the recovery of Esbern from Riften, and getting Delphine and Esbern setting out for Sky Haven Temple.

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In Which Delga Regains the Rift for the Empire

I’m posting this on Sunday, but this is actually for the play session I did on Friday night. I didn’t play last night, because I was trying to charge through fixing all of my screenshot galleries so I could resume adding galleries to new posts.

And this one is another step forward in the Imperial side of the civil war plotline, wherein I help the Empire regain the Rift.

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In Which Delga Acquires Lakeview Manor and Slays a Silver Hand Leader

Finally got Lakeview Manor started, setting up my third official home in this run and the first of the buildable ones! And also moved the Companions plotline a little further along, by assassinating a Silver Hand leader by the order of Aela the Huntress.

Plus, a side helping of bandit bounty, and as always, lots and lots and lots of smithing!

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In Which Delga Becomes Thane of Riften

High amount of things accomplished this session! Got Nettlebane and brought Danica Pure-Spring a sapling of Eldergleam. Cleared Ustengrav, and discovered some mysterious party had made off with the Horn of Jurgen Windcaller (ohnoez WHO COULD IT BE). Got Noster One-Eye in Solitude his missing helmet. Got enough ingredients to go finish up Balimund’s quest and a bonus, enough ice wraith teeth for Marise. So I was able to eventually buy Honeyside, and become Thane of Riften!

I started the Bards College quest, just to get the skill bumps off of that. And parked myself at Forsaken Cave to do the White Phial retrieval.

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In Which Merawen Aids a Treasure-Seeker and the Largashbur Orc Stronghold

This was a big crunchy session, with three main overall things I did: running the Angarvunde dungeon, doing the Cursed Tribe Daedric quest, and finally properly clearing Arcwind Point.

Killed not one, not two, but three Revered Dragons. Fortunately not all at once. And now I have a very, very large hammer. As well as an increased appreciation for using magic both offensively and defensively!

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In Which Merawen Builds Heljarchen Hall and Gains a New Steward

This was a fairly low-key session for the most part, as most of it went towards just working on building Heljarchen Hall, or acquiring stashes of building materials elsewhere to bring there. Plus, a side helping of dragon fighting, and discovering previously undiscovered locations, including a section of the map I hadn’t ever seen before as Alarrah, either!

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In Which Merawen Gains Solitude for the Guild and Saves Esbern from the Thalmor

This session’s primary highlights were opening up Solitude for the Thieves Guild, after running the Dainty Sload plot—and then saving Esbern from the Thalmor, as I finally returned to the main plot and moved that along some more. I’m about to hit level 46, so it’s a good time to go get Dragonbane at Alduin’s Wall!

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