In Which Merawen Finally Returns at Least a Bit to the Main Plot

As of this session I found myself growing a bit weary of tromping around throwing a bunch of Illusion and Destruction spells around, and looking for excuses to pick fights with bandits and/or Falmer. So in between doing all of that, I did finally go to Dragonsreach in Whiterun, and get the Jarl to agree to help me trap a dragon—if I could do something about this war thing going on.

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In Which the Dragonborn Goes to Mzulft and Volunruud

This was a short session, compared to some of my other monster sessions lately! Main points were clearing a bounty, finding cogs for Arniel at the college, and finding another Word Wall. Highlights:

  • Cleared the bounty on a dragon kill at Mount Anthor and blipped back to Winterhold to collect
  • Went back to Mzulft one more time to find the rest of the cogs I needed for Arniel’s side quest at the college
  • Fast traveled to Heljarchen again, where I got jumped by bandits, which Gregor helped me kill
  • Then hoofed it to Volunruud to follow up on another “Letter from a Friend” to find a Word Wall
  • Final fast travel to Western Watchtower resulted in another dragon and a cranky fire wizard
  • In between all of the above, did another round of smithing and alchemy and selling in Whiterun, leveled up to 44, and unlocked the “Merchant” perk that lets me sell anything to any vendor
  • Also remembered that Whiterun has two forges, I don’t have to sell all the armor and weapons to Warmaiden’s, and for that matter the Drunken Hunstman also buys weaponry
  • The guards in Whiterun are now throwing me college-related dialogue, lol
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In Which the Dragonborn Discovers Serious Weirdness in the Blue Palace

The main highlight of this Skyrim run was doing the quest called “The Mind of Madness”, which involves you investigating what’s really going on with the Pelagius Wing of the Blue Palace in Solitude. Other than that, I tried to follow up on a couple other quests, but those didn’t go so well!

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