Log Date: 10/21/98 Log Cast: Tance Vokrim, Gyles Lee, Thomas, Relton, Ceara Log Intro: Dazed, disheveled, and raving, Tance Vokrim has been found on Verron IV by the Heptite Guild's Deputy Guildmaster and promptly hustled back to Ballybran, for Vokrim's crystal resonance is at dangerously low levels, and the man's mental state makes it obvious that he requires supervision lest Guild secrets be divulged to bystanders who shouldn't have them. Meditech Quinn Malloret, long familiar with Tance Vokrim's medical record and deeply worried by the Singer's prolonged absence from Ballybran, is even more deeply worried at the fact that Tance has been found without Kesya... but for now, Quinn's concern is to get Tance's resonance back up to reasonable levels. Quinn has summoned Gyles Lee to the Infirmary, and with the offer of the usual bonus has persuaded the young black-adapt to take Tance into the Ranges.... ---------- Tance's Suite(#3189R$) This large central suite seems comfortably airy, and by the stylish decorations and sheer size of the area, it obviously belongs to a senior Singer. The walls are a pleasant shade of forest green, the carpeting a neutral beige shade that compliments the other nicely. Trim in rich polished wood here and there -- in picture frames, railings and bits of furniture -- give the place a more natural, fresh feel. Though you can see several doors leading off into still more rooms, this one has been split into multi-levels to allow for greater function. One side is partitioned off by a low, polished wooden rail, one step leading into a modest dining area. At the opposite side of the room, a dark green couch and a few large, over-stuffed chairs of the same color rest in a circle, perfect for friendly conversation. The art on the walls is all tastefully done, mostly pen and inks and oil paintings of landscapes. Although the room is currently spotless and comfortable, there are subtle indications -- to the very observant -- that it may not always have been so. A few cheerful throw rugs cover old stains on the floor, as do some oversized pillows that rest against the wall here and there. Contents: Gyles Obvious exits: Out Locating the suite of Tance Vokrim is easy enough. Getting the Singer into it... that's another matter. The man stumbles in Gyles' wake to level 11, starting at the slightest sound, and frequently getting gaped at by passing personnel -- and no wonder, given his wild mop of hair and the shaggy beard hiding most of his face. Brown eyes peer out from within his roughened visage at everything he passes, and getting into the suite is a bit of an adventure, since the Singer clearly doesn't recognize the location and it's doubtful he remembers his own access code. But Medical, with its usual efficiency, is already on the case. The suite's door responds to the override commands that have been fed in from the Infirmary, and the suite is revealed, furnished a bit on the shabby side, but comfortably enough. Vokrim stops dead in the doorway. A moment is all Gyles needs to orient himself within this strange singer's apartment, and he turns to look Tance over with an eye toward dressing him properly for the ranges. "Well, let's get you packed," he says, stepping away from the door towards the room most likely to contain closets, or dressers, or whatever this elderly singer uses for storage. "Let's grab a few days' worth." You get urges, small at first, you should to return to the ranges of Ballybran. Oh, there's closets, alright, back in one little room that clearly serves as a bedroom and just as clearly hasn't been used for some time, with the way that bed's made. Tance, however, hasn't shown the slightest side of moving; he's standing transfixed, staring at one of the pictures on the wall, the one of a pair of people apparently happily engaged in sailing.... Framed by a border of rich, dark hardwood, this oil painting seems almost to come to life. The shoulders and backs of two people can be seen at the right, obviously soaked and disheveled -- but what really attracts the gaze is what those two are obviously looking at. A reflection stares back at them, and you can see in it the room they're standing in; a boathouse, sails spread to dry in the background. But this is not what the artist was painting. The gaze of the two in the reflection captures and holds yours, the expressions on their faces jubliant and completely carefree. A green-skinned woman, dressed in a soaked wetsuit, disheveled hair swept back from her delicate face, has one arm looped around the waist of an equally soaked man. He though, has a slight spattering of grey in his soaked and messy hairdo, his face seeming a bit more weathered. Though he also seems just in from a sail, his expression is what captivates the picture, and what evidently has captivated the two being painted as well. One of surprise, delight, and pure happiness, the artist has somehow managed to capture this pair in a wonderful moment... just looking at it makes the observer want to giggle aloud, for it tends to convey the same feeling right into the room. Gyles strides into the next room and rummages briefly through the closet, snagging a pair of worn but yet presentable jumpsuits and a pair of boots. "I don't see your cutter in here," he calls, "did you leave it in storage?" But Gyles doesn't really expect an answer at this point, as confused as Tance seems to be. "Never mind, it's probably down in storage, like mine probably is." The man certainly seems to possess suitable gear for the Ranges, though it, like the rest of the suite at large, doesn't appear to have been touched for a while. There's a slight scent of disuse on the clothes, the sort of odor things invariably get when shut away in a closet or drawer for months on end. Vokrim possesses a battered carisak, too, into which Ranges garb can be suitably stuffed. All the while, though, the disheveled and disoriented Singer stands frozen, staring at that oil painting on the wall of the suite's man room, his brown eyes looking suspiciously liquid behind the tangled graying bangs fallen across them. The younger singer spots an old carisak tossed into a corner and folds the jumpers inside, along with a selection of other personal items from the refresher. Gyles finally returns to the main room to find Tance staring at the wall. He glances at the object of the man's gaze and sees a picture of a grinning Tance and a green-skinned woman that Gyles only vaguely recognizes. "Here's your boots, best put those on now. The rest can wait for later," he says, hefting the carisak. Lee's voice seems to jar the older man out of his reverie somehow; he turns pained brown eyes round to the other Singer, and points a shaking finger at the picture. "Jade," he croaks roughly. "Jade... I-I-I gotta find her... I gotta..." And he turns, not seeming to register the carisak that has been brought him or the general ridiculousness of his current attire for the journey at hand. "Yes, I know," Gyles soothes, "I heard you talking to Quinn. He said you could search for Jade when we get back, remember?" He offers Tance the boots again, "Let's get started, so you can get better quickly, eh?" Gyles Gyles is a thin fellow, on the small side, with close-cropped brown hair and dark, almond-shaped eyes. He strikes you as friendly but reserved, and looks to be in his third decade. His hair is clean and neatly trimmed. He is dressed in a black jump suit with dark blue patterns woven into the fabric. The patterns are geometric shapes, triangles and hexagons mostly, and are located only on the upper part of the jumpsuit, framing his shoulders. The jump suit is cinched snug at his waist by a belt built into the suit, which is the only other part of it that has the blue patterns sewn in. The rest of the jump suit fits comfortably loose on his frame. His feet are shod in flexible but sturdy range boots. He's in a very good mood. Carrying: Jade Ring Tance peers in evident confusion down at the shorter man, and rubs a hand across his grizzled countenance. "Go... yes... Ranges, and then Jade... I-I gotta find her, I gotta...." He peers then down at himself, frowns absently, and mumbles, "Wrong clothes..." Your thoughts are constantly on your last cut of crystal and you yearn to sing crystal soon. Gyles hands Tance the boots and reaches down for the carisak. "Jumpsuits are in the bag, Tance. I grabbed your kit, too." He hands the fuzzed singer the carisak and gestures toward the door. "I need to pick up my own things, too," he says. "We won't be cutting right away, you can change later." He steps back thoughtfully, considering leaving Tance here while Gyles collects his own things, but decides against it. "I live on this floor, too, did you know that?" he asks, an attempt to redirect Tance's attention from the pictures. "Not too many people see my place, I usually keep to myself," he chatters, holding the door open. "Change," mumbles the older man. "I-I-I better change... I need my cutter..." Apparently not quite registering Gyles' amiable chatter, Vokrim clings to the items he's been handed, and he moves to stumble out the door... though as he goes, his attention lingers on the green-skinned woman in that painting, and he keeps gazing at her until he's vanished into the hall. You go through the Out exit. Ocher Quadrant Swirling shades of rich golden brown and soft orange stripe this hallway, soothing to the eyes. A warm gold carpet muffles your steps and lends a regal feel to the entire quadrant. Several recessed doorways indicate the quarters of some singers. Obvious exits: Lifts Gyles arrives from Tance's Suite. Gyles has arrived. Gyles locks the door behind him and heads off toward his own hallway, around the corner from this one. Amethyst Quad, where he's lived for the past eight years or so. "This way, not far at all." Gyles goes through the Lifts exit. Gyles has left. [On around, then, to the Amethyst Quadrant...] You go through the Amethyst Quadrant exit. Amethyst Quadrant A vibrant stripe of glittering amethyst runs down this hallway - the soothing jewel tones echoed by the rich purple carpet that muffles sounds blissfully. The stripe has a reflective quality that reminds you startlingly of sunlight off a crystal face. Several recessed doorways indicate the quarters of some singers. Contents: Gyles Obvious exits: Lifts To see a list of people living in this quadrant, type 'rooms'. Gyles thumbs open the door to his own flat and steps inside, leaving the door open in order to keep an eye on Tance while he gathers his own equipment. Gyles steps inside the door leading to Gyles's rooms. Gyles has left. The door slides open, and you step inside. Gyles's Suite The owner of this suite appears to like warm, comfortable colors. A thick carpet covers the floor, deep chestnut brown with a muted black herringbone across it. A wide couch and deep armchair covered in smooth black fabric are grouped around a low table of a gleaming mahogany material, and there are small, warmly glowing lamps on each end. To one side, near the catering unit, is a standard issue table flanked by two neat chairs with black-padded seats. Early moonlight shines through the window holo as the evening advances. Contents: Gyles Obvious exits: Sleeping Area Out Gyles walks into the bed chamber. Gyles has left. Gyles arrives from Sleeping Area. Gyles has arrived. The room doesn't seem to make much of an impact upon Tance Vokrim; he merely stands there near the door, clinging to his carisak and boots, a forlorn expression upon his face. He starts when Gyles vanishes into the sleeping area, and starts again as he returns. Gyles steps into his own sleeping area briefly, emerging shortly with a collection of equipment one usually expects to see in airsleds. "Okay, I'm set to go," he says, hefting his cutter over his shoulder. "Let's check upstairs for your cutter." Tance fixes Gyles with a plaintive kind of look, and mumbles obediently, "Okay..." He shifts restlessly from foot to foot, shyness and fear wrestling for place in his expression, and as he moves to follow the smaller man, he's got a distinct air about him of latching onto a single source of steady reality in the midst of chaos. Gyles steps out into the hallway. Gyles has left. You step out into the hallway. Amethyst Quadrant < Desc deleted > Contents: Gyles Obvious exits: Lifts Gyles thumbs his door shut and locks it. He turns, hefts his cutter again when it slides down his arm, and pads toward the lift. "Level 8, remember?" he says, still chatting to keep Tance's mind occupied. "Cuttertechs' up there." "Level eight... cuttertechs... m-my cutter.... is it broken? I-I-I don't have any credits... I..." Vokrim keeps mumbling this disoriented litany to himself as he trundles after the other Singer. Gyles goes through the Lifts exit. Gyles has left. You go through the Lifts exit. Lift Area - 11 Muted lighting fills the area, giving a soft, comforting glow. The light accents the brilliant white stripe that leads off to the white quadrant. The stripe is not merely white, but rather a composition of all the colors of the spectrum. Situated on this floor are the quarters for the senior singers of the Heptite Guild. This well carpeted area circumscribes a circle with the center being filled by a shiny lift tube. On the doors to the tube is the number 11. There is a button set into the wall, you may summon a 'lift.' Contents: Lift 1 Gyles Obvious exits: Common Lounge Ocher Quadrant Amethyst Quadrant White Quadrant Lift 1 leaves with a soft *whoosh*. Lift 1 has left. A lift obediently arrives at Gyles' call, and he trundles inside with his stuff. He waits to see if Tance has the initiative to press the floor button, or not. Lift 1 arrives with a soft *whoosh*. Lift 1 has arrived. Gyles enters lift 1. Gyles has left. Lift 1 The smooth metallic walls surround you. You notice to your right is a control panel which contains a row of darkened buttons indicating the levels of the Guild complex ('look panel'). Just 'press' the desired level number and you'll be on your way. Contents: Gyles Control Panel You enter lift 1. Initiative seems to be rather beyond this man at the moment. He still has that liquid dark gaze fixed on the smaller Singer, and he's clutching at his gear as if it's a flotation device and he's bobbing in the middle of an ocean. As he follows Gyles into the lift, he keeps starting a bit, sights and sounds and scents apparently jarring upon his consciousness. Urges, small at first, make you feel you should return to the ranges of Ballybran. Noting that Tance isn't firing on all cyclinders, Gyles reaches in front of him to select the floor. The ride is short, and the doors open again. He leads the way out of the lift, listening for footsteps behind him that tell him Tance is still following. The lift doors slide shut and you feel the slight *pop* of air pressure changes. A soft chime sounds and a computer-generated voice announces: "Eighth Level (Crystal Tuning, Cutter Techs, R & D)." The doors *whoosh* open. Gyles leaves lift 1. Gyles has left. You leave lift 1. Lift Area - 8 This is a technical and training level. The cutter technician's work areas are here and many training rooms to instruct recruits and continuing education of guild members. From the corridors, you can hear the whine of crystal being retuned and the shriek of cutters tuned to rich singer voices. This well carpeted area circumscribes a circle with the center being filled by a shiny lift tube. On the doors to the tube is the number 8. There is a button set into the wall, you may summon a 'lift.' Contents: Gyles Lift 1 Obvious exits: Crystal Tuning Cutter Technicians Research and Development "Cutter... get my cutter... meet Jade at the claim? Green, can't cut green... gotta remember, can't cut green..." His mumbling baritone and the shuffle of his feet indicate that Tance is, indeed, still following his escort. Gyles walks into the cutter technician area. Gyles has left. You walk into the cutter technician area. Cutter Technician's Waiting Area This small waiting area is full of people. By most of their reactions, the inhabitants by and large seem to be Crystal Singers, all waiting to stow or have their cutters repaired. Behind a counter is the door that leads to the service area. On the other side of the room is a door that seems seldom used, and wholely ignored. As you begin to comtemplate it you notice a administrator looking at you. Contents: Gyles Cuttertech Data Terminal Service Counter Computer Obvious exits: Lift Office Area Service/Storage Patterning Room Cutter Practice Room Gyles dumps his stuff on the floor before the counter and leads Tance into the storage area. "Need your thumbprint here, too, you know." Gyles goes through the Service/Storage exit. Gyles has left. You go through the Service/Storage exit. Cutter Service/Storage Here is where the technicians repair cutters damaged by their Singers. People sit on benches around the room making small minute changes to the complicated mechanisms before them. You also note the large storage containers that are used to store cutters when singers go off world or are inactive. Contents: Gyles Cutter Storage Rack Obvious exits: Out Thumbprint. Right. Get the thumbprint read in. Go into the storage room. Get the cutter... Vokrim seems to know this ritual well enough. He certainly mumbles each and every step as he goes through it, his expression blanking out, making him seem half-thralled. This shelving contains all the crystal cutters being stored here. It currently contains 15 cutters. Do a 'use rack' to see the commands' Carrying: Eilan's Crystal Cutter Raimier's Crystal Cutter Lukas's Crystal Cutter Tavva's Crystal Cutter Samira's Crystal Cutter Farris's Crystal Cutter J'lar's Crystal Cutter Ibena's Crystal Cutter Hanne's Crystal Cutter Aria's Crystal Cutter Xyvarra's Crystal Cutter Yelira's Crystal Cutter Robin's Crystal Cutter Tance's Crystal Cutter Kesya's Crystal Cutter Cutter Storage Rack Help Gyles peers at the rack and spots a dusty cutter with 'Vokrim' enscribed on the handle. "There it is, down at the back." Tance's Crystal Cutter has arrived. You carefully lift Tance's Crystal Cutter from the storage rack. Tance's Crystal Cutter looks at you for a moment. Gyles nods approvingly and heads back into the lobby. "That's all we need, Tance. Let's get going!" "I can't cut green," Vokrim mumbles clearly enough. It takes him a few moments, before he finally seems to get together enough to try to get his cutter out. He drops the carisak and boots in the process, and very nearly drops the cutter, too, as he tries to coordinate everything he's carrying at once. Gyles pauses in the door, a slight smile on his face, "Well, with any luck, we won't be cutting any green this trip. But we'll have to see what the winds have done to my paintmarks this season." Gyles goes through the Out exit. Gyles has left. You go through the Out exit. Cutter Technician's Waiting Area < Desc deleted > Contents: Gyles Cuttertech Data Terminal Service Counter Computer Obvious exits: Lift Office Area Service/Storage Patterning Room Cutter Practice Room Gyles gathers his stuff from the floor and heads back to the lifts, pausing to ensure Tance follows. Gyles walks out to the lift area. Gyles has left. [And shortly...] You head purposefully through the doors to the floor. Hangar Floor The immense cavern that serves the guild faces the eastern sky. The blue sky merges with the harsh browns of the long plain of the Joslin Plataeu far to the east. The smoothly tiled floor is scarred by myriad gashes and scratches caused by wind-tossed sleds. The northern and southern walls contain over-large double doors while the western wall is set with observation windows. Looking around (+view), you notice several signs posted. The shadows are complete on the hangar floor as Scoria has passed her zenith. The blocks of the guild complex cast sharp shadows on the great plain. Contents: Tance, over by the wall. Gyles, over by the wall. Sabreena's sled Thomas's sled Liralye's sled Dariz's sled Neva's sled Malorie's sled Hannah's sled Telandra's sled Samira's sled Sled Tech Desk Repair Bay 1 Radar Corbin Hangar Terminal A large map, for instructional purposes Sled rack Obvious Commands ("." for list): .wait .sleds .desk .radar .map .hangar door .sit Obvious Exits: Workshop Processing WWSF Transport Met Transport Equipment Room Simulators Catwalk Sorting Ready Room Gyles stops just inside the cavernous hangar, his body liberally decorated with equipment, cutter over one shoulder, climbing equipment over the other, and a carisak in his left hand. Another singer trails behind him, and if any of Gyles' classmates were around, they'd be properly startled by the identity of the second singer. Thomas comes out of the processing room, and strides purposefully into the hangar area. Thomas has arrived. Thomas steps into the airsled "Aleksina." Thomas has left. Identity, hells; Vokrim's appearance is startling enough without anybody recognizing him. But on the other hand, grizzled as he is, the beard and shaggy hair make him look rather more familiar to a lot of the older techs than his appearance had in the last several standard years, and there are a few whispers exchanged surreptitiously behind sleds as Tance shuffles uneasily out into the Hangar in Gyles' wake. Thomas steps out from the cramped interior of the airsled "Aleksina." Thomas has arrived. Thomas corrals a handy recruit and directs them to the filthy sled. Thomas ducks into the ready room, escaping from the swirling wind. Thomas has left. Gyles marches over to the sled rack. Relton emerges from the ready room with purpose. Relton has arrived. Ceara emerges from the ready room with purpose. Ceara has arrived. Gyles allows most of his gear to drop to the floor near the foot of the rack, and peers upwards, looking for his airsled. Seeing it parked safely out of reach, he nods and chats with the nearest sledtech about retrieving it. Ceara makes her way quietly through the crowd and requests her sled. Ceara bustles around the hangar floor and unloads Ceara's sled from the racks. Ceara's sled has arrived. "I-I-I shouldn't fly," mumbles Tance as he lingers uncomfortably in Gyles' shadow. The man's shooting glances in all directions, now, jumping at the slightest little sound -- and in a place like the Hangar, there are sounds all over the place. Relton ambles across the hangar floor on an unerring course towards the sledtechs' desk, apparently more concerned about tucking his shirt in than the contents of the hangar. He does mutter something unintelligible when he takes in the state of the hangar, and perhaps the name of our beloved head sledtech is slightly more audible than the rest. Thomas emerges from the ready room with purpose. Thomas has arrived. Ceara peers for a moment at the two older singers, and then giving a minute shake of her head, clambers up into her own sled. Thomas steps into the airsled "Aleksina." Thomas has left. Ceara steps into the airsled "Percheron." Ceara has left. Relton marches over to the sled tech desk. Sled Percheron rises upwards and hovers a moment before it speeds away. Ceara's sled has left. Gyles shoots a glance at Tance, clearly not about to suggest such a thing. "That's okay, mine seats two," he replies, looking rather disgusted as the nearest sledtech turns out to be deaf as a post and walking away from the waiting pair. "Hmph," he mutters, and turns back toward the desk. "Stay right there, I'll be right back." Vokrim doesn't look inclined to move. In fact, Vokrim looks terrified. He stays standing there clutching his cutter and his carisak, and he is visibly shivering as Gyles strides off. Gyles walks over to the sled tech desk. Relton flips through the notes on the counter and reaches beneath the desk and rummages a bit, finaly emerging with a dusty, metal bound logbook which he deposits on the counter with a loud thud, and a cloud of blowing dust from the impact. Urges, small at first, make you feel you should return to the ranges of Ballybran. Gyles pauses at the desk, "Say, would you have a scan map module available? Mine burned out last year, and I want to get it repaired while I still have the funds in my account," he says hopefully, watching the tech for signs of annoyance. Relton looks up from the log and quickly pushes it aside, managing to catch at least part of the Singer's question. He seems far more bleary-eyed as if roused from a nap, rather than in any apparent state of annoyance. "What was that you needed, Singer?" Gyles turns slightly to point toward the top of the rack. "My airsled needs the scan map repaired, if you've got a spare one handy," he repeats. "But only if it won't take long, I've a passenger to take into the ranges for Medical and can't dally too long." Relton nods as he follows Gyles' gesture toward his sled. "I can't tell you how long it'll take to fix until I have a look at it, but you've come at the right time. I just got in a new stock of components for the things. Always a popular item. Tell you what, I'll have a look and let you know." Relton bustles around the hangar floor and unloads Gyles's sled from the racks. Gyles's sled has arrived. Thomas steps out from the cramped interior of the airsled "Aleksina." Thomas has arrived. Thomas has left. "Thanks," the singer replies, and heads back over toward his unlikely charge. "What do you think, Tance? Busy place, isn't it?" he chatters, ongoing effort to keep the other singer's mind engaged. Relton rummages through a supply bin for a few likely tools, and makes for Gyles' sled. Relton steps into the airsled "Uptight Heptite." Relton has left. Tance starts yet again, refocusing his attention on Gyles as the younger Singer returns to him. "Yeah," he mumbles. "Busy... real busy..." A few loud thuds and the sound of a muffled curse emanate from Gyles's sled. Relton steps out from the cramped interior of the airsled "Uptight Heptite." Relton has arrived. Gyles uses the moment to gather his equipment from the floor, again, and stands quietly nearby, watching Tance watch the beehive of activity that's normal for this area of the hangar. His gaze turns toward his vehicle as the sledtech emerges. Relton leaves the sled brandishing what looks like a piece of crumpled up tin foil, his eyes immediatly seeking out the Singer. "It's all fixed. And, would you have any idea who thought it might be a good idea to stuff the remnants of their lunch in the console? It shorted out your map." Without recognition, Tance stares dumbly at Relton, involuntarily shying back a bit behind Gyles. Not Jade. This isn't Jade either. "Ranges," he can be heard to mutter distantly. "Ranges. Then Jade... Ranges..." Gyles snorts derisively. "Must have been that kid I shepherded last year." He inspects the foil, looking pained. "I outta take it out of her hide, if I ever see her again," he grumbles. "What's the bill?" Relton tosses the offending detritus into a disposal bin, taking a closer look at Gyles's charge as he does so. "I hope you're doing the flying. The bill's no more than the usual, 500 hundred credits for scan map repair. I replaced the module the trash was sitting on, to be on the safe side." Wince. "Okay, thanks," Gyles replies. "Any recent announcements I need to know about?" Relton rapidly runs his fingers across the touchpad on his console and finally shakes his head after following the scroll of data on his screen. "Met isn't reporting anything unusual, you should have a few days of clear weather. No travel advisories, or reports of turbulence in either the Milekey or the Brerreton ranges. There's a new class just out of adaptation, so you might want to hunt further out from the cube. Good cutting to you." Gyles nods his thanks to the sledtech and turns back to Tance. "Ranges!" he grins, and heads out toward his sled, its door invitingly open after Relton's careful attentions. The bewhiskered and visibly disoriented man keeping Gyles company reacts a bit to the sledtech's report, murmuring something under his breath in his ragged baritone -- and then starting at the magic word of 'Ranges', hollered at him by his escort. "Ranges," he mumbles. "Jade..." And he stumbles after Gyles towards the sled. Relton lifts a hand to briefly wave at both the singers, before turning back to the logbooks. "A good trip out to you both." Gyles steps into the airsled "Uptight Heptite." Gyles has left. Gyles's sled The floor of this sled now shines, well scrubbed and sanitized, and a speckled pattern is seen on the tiles. The controls and panels and dials are now wiped clean, and it is easy to see out the front viewscreen. The sleeping area has been swept, the sleeping pad aired out and replaced after a good cleaning. The air zings with the smell of disinfectant and deep clean. This is a 2 person capacity sled. There is room in this sled for 8 cartons, 0 have been checked out. One of the special new engines has been installed, allowing for greater speeds. The console is on. The speaker is off. The auto-scanner is on. A small metal plate is fastened to the upper left corner, you can just make out "Uptight Heptite" scratched into the surface. The weather is fine. A good day for flying. ( Type 'sled help' to see available commands. ) Contents: Gyles Note from Sami GPS Receiver Carisak Dirt Gyles dropped Katz lamp OFF. Gyles places the climbing equipment on the ground in a neat pile. Gyles sets the small communicator down. Gyles's Crystal Cutter has arrived. Gyles sets the cutter down. Gyles secures his cutter carefully in its rack, then gently takes Tance's cutter and secures it, too. The rest of the gear is stowed under the bunk, and a small package is stored away in the catering area. "Buckle in, Tance," he says as he clambers into the pilot's position. "I'll run the pre-flight." The older Singer looks nervously at everything in this unfamiliar sled, too, and finally trundles towards the passenger chair, approaching it as if it -- or perhaps he -- were a feral animal. "That's me," he mutters. "Tance... that's me...?" Your thoughts are constantly on your last cut of crystal and you yearn to sing crystal soon. The younger singer confidently prepares his vehicle for flight, "Yes, that's you," he replies, busily adjusting the power flow, cabin lighting, and radio. The newly repaired scan map winks on, and off again. "Okay, we're set." The vehicle rises steadily and rotates to point the nose toward the waiting ranges. "Next stop, Milekey Range." [And as the sled gets itself into the air at Gyles' direction, Tance strives to get his mental processes in order... while all the time, Gyles nudges and guides his vehicle into the Ranges...] "Who're... you?" mutters the older Singer, attention on the pilot, rather than on the control panel. His hands, though, have moved -- even if shakily -- t buckle himself in despite the fact that he's staring plaintively at Gyles. "I'm your shepherd for this trip," the pilot replies. "My name is Gyles Lee, and Quinn asked me to take you with me, remember?" "Doctor," mutters Tance. He involuntarily glances over his shoulder. "Back there." "Right," Gyles replies, peering out the viewscreen for his paintmark. "Look around for a black paintmark, would you?" he asks glibly, another tactic to keep Tance's mind occupied. "Black," mumbles the older man, glancing out the window... and then shifting uneasily. "Black... claim... maybe she's at the black... Jade..." He trailsoff, his voice aching with palpable longing. "Maybe she is," Gyles murmers. During the flight, Vokrim falls into another reverie, mumbling only vaguely audibly, his black-sleeved arms curling around his thin frame. Only when the sled lands does he seem to snap out of it, muttering anxiously, "Jade?" "Gyles," the singer corrects gently. "I'm Gyles. Jade isn't here, this is one of my old claims, and it's empty." Gyles clambers back into his seat and launches the sled again. "Nothing for it, we'll have to find a fresh one." Restlessly, Tance subsides into the seat he occupies. He'd probably be rocking in it if he weren't strapped in, and he keeps up mumbling to himself, staring out the viewport, his expression blank and anguished. [And eventually...] Gyles brings the sled around into a hover, peering at glints of crystal flash visible in the moonlight. "That looks promising," he exclaims excitedly. "Did you see it? Tance's straightened a little in the chair; indeed, his dark gaze has swung off in the direction of the glint, though his expression's still a blank one, and his mumbling hasn't raised or lowered in volume. But now he's mumbling, "Ranges... find the crystal... cut 'n' pack... can't thrall..." You start to get urges, small at first, to return to the ranges of Ballybran. [It takes some time, but Gyles is a deft pilot. Steadily and surely he narrows his field of search in until he can set his craft back down to continue the search on foot...] Gyles brings the sled to a gentle landing. Gyles presses a button and the scan map display darkens. Gyles slides from his seat and opens the storage area under his bunk to root about for much of the equipment he'd stored there earlier. The rope and harness, and especially the communicator, all get stored into a backpack. The lamp goes on his head, to light the way and help uncover crystal flash. Gyles's Communication Unit has left. Gyles picks up the small communicator. Katz lamp OFF has left. Climbing Equipment has left. Gyles gathers all of the climbing equipment up. Landing. Stopped. This means crystal. And Tance Vokrim seems to remember this, or at least remember something, as he hesitantly pulls his battered frame up out of the passenger chair, his hands fumbling at the safety belts. He immediately heads for his cutter, apparently forgetting again that he's rather improperly clad for this jaunt and has yet to actually change his clothes. Gyles hands Tance his carisak, a solid thump on the ribs to get his attention. "You have to change, first!" He points toward the back of the sled, the widest area for a wobbly singer to stand in. "You change, while I have a look around." With that, Gyles ducks out of the sled to have a look-see. Gyles has left. Tance(#3209POQce) This man stands at about 5'10" in height, though the way he seems prone to slouching over often disguises how tall he actually is. His height is further confused by the state of his undernourished frame; from the look of him, he probably hasn't eaten decently in several days. Despite a deep coppery tan to his weathered skin, there's an unhealthy pallor beneath it, suggesting recent illness or injury, and the brown eyes within that face meet the galaxy with a wild, disoriented, and frequently anguished gaze. Tance's hair has grown out into a shaggy unkempt mop, that at one time might have been a dark shade of brown. Now it's shot through with grey, and lightened into paler yellowish streaks as well from exposure to sunlight. He's had a beard and mustache grow in, equally unkempt, showing that he hasn't been near a razor in weeks. He's wearing a simple standard-issue jumpsuit, the kind the Guild Infirmary hands out to Singers who come in with their own clothing destroyed beyond re-use, and a battered pair of workboots. Tance appears to be mentally elsewhere. You step out from the cramped interior of the sled "Uptight Heptite." Flat Rock You are on a flat area of rock big enough to contain a couple sleds. From the sounds bouncing back to your ears, it is a small canyon-like area, with walls to every side except the west, where sounds of water can be heard. All about you can see freshly painted a large black hexagon on a black vertical stem. Contents: Gyles Gyles's sled Obvious exits: Beach Eventually, more reasonably clad in one of those jumpsuits and his boots, clinging to his cutter like a small boy might cling to a teddy bear, Tance stumbles out of the sled. Gyles returns from the beach, soaked up to his waist. "Well, it's crystal, but I don't like where the high-water-mark is on the inside. We'd drown if we didn't get out fast enough." He eyes the singer thoughtfully. "But, we may as well camp here for the night, anyway. The proximity, and the fresh air, will do us both good." Vokrim stands there, staring at the younger man in a manner that suggests he can't quite understand why he's being addressed as if he were a coherent individual. "Um... okay," he mumbles, his voice coming out of him tremulous, probably overhigh. Gyles eyes the older singer a moment, then ducks into his sled to change into dry clothes. The unneeded equipment gets dumped back into its locker. Additinal clatter soon ceases, and two lumpy packs sail through the door to land at Tance's feet. Urges, small at first, make you feel you should return to the ranges of Ballybran. "Ummm..." Turning round to mark the noises coming out of the sled, Tance stands there watching Gyles tossing the gear out. His gaze goes absent again, and only when the packs land at his feet does he gingerly set down his cutter. "I... I should... w-what should I do...?" "Find yourself a soft patch of beach," Gyles calls, "And make yourself comfortable. But don't get too close to the tide line!" Gyles emerges from the sled, clad now is a dry coverall. He spends a few moments pacing down the beach, and returns shortly with an armful of driftwood which he uses to build a small, cozy fire. "Comfortable," mutters Tance, apparently dubious about the concept. He sinks down into a crouch exactly where he stands, arms wrapping around himself once more, his gaze roving around his surroundings. The fire isn't large, but it's enough to cook a meal over, and Gyles proceeds to do just that, using several packets of preserved meats and another of vegetables to make a hearty stew. He ladles some into two bowls and hands one to Tance before settling down cross-legged to consume his own. Tance doesn't seem to snap back into attention until food is placed before him. Once that happens, though, he fixes wide brown eyes on the bowl, and then blinks several times at the younger Singer. "Thanks," he mumbles, fumbling at the bowl and starting to drink it right out of the dish itself, rather than bothering with anything like a spoon. Stew consumed, Gyles collects both bowls and tosses them into his airsled's recycler. The bedrolls are spread out near the fire, but not so close as to be a danger should one of them roll over in the night. Gyles crawls under his blankets and wads some of it up sufficiently to serve for a pillow. It isn't long before his breathing falls into the slow, even pattern of sleep. Vokrim stares long and plaintively at the bedrolls... and at the fire, too. The little impromptu campsite, and perhaps even the bowl of stew he gulps down, draw forth an uncomfortable little whimper out of him... and eventually, in growing restlessness, he drops the bowl and lurches to his feet. Eyes absent, mumbling the name of "Jade" over and over, he starts wandering off. The sound of the bowl clattering against the rocks surrounding the fire rouses Gyles, and he sits up to find Tance has disappeared. He rises and hurries down toward the beach, the only accessible path from this point. You walk across the smooth rock, which starts having more cracks as you near the water, until it crumbles into a plethora of boulders and rocks, embedded in the rough, white sand of the beach. Beach You are on a beach. The sounds of water is nearby, but all you can see is an inky blackness where the water should be. The beach is strewn with various boulders. The beach is a good size, and the water is well below the high water mark. An area out just a little ways in the water seems oddly devoid of any boulders or rocks, like the dry ones surrounding the area. All about you can see freshly painted a large black hexagon on a black vertical stem. Obvious exits: Flat Rock You can almost feel your claims calling to you and the urge to return to them is too strong to be ignored. Gyles wanders in from the smooth rock area. Gyles has arrived. Gyles hurries down the path from the camp and heads up the beach until he spots Tance loitering near the pit. Rather than jar the man, he simply approaches within Tance's view and stands there quietly watching what he does. Tance has, indeed, disappeared. He's stumbled off down the beach, looking about wildly in several directions, and calling out in broken tones, "Jade? Honey...? Come back... Jade... please..." "Jade isn't here, Tance," Gyles calls, softly. "Come back to camp and go to sleep, eh?" He doesn't know if Tance will respond or not, and isn't too keen on the thought of having to drag the bigger man back to the vehicle. "We can cut crystal when the sun comes up!" Perhaps the reminder of cutting will help. A frightened howl rises out of Vokrim's throat as he gets a good look out at the water, and he jabs a hand in that direction, babbling, "That's... that's not right... there wasn't... no water, no... didn't see any water...." You hear an odd, shuffling noise down, along the beach, but it does not return. There is a sound of a small rock fall somewhere back along the canyon. Gyles turns quickly to look for the source of the noises. "That's odd," he mutters to himself distractedly. When the noise doesn't repeat he turns back to Tance, to tug gently at the man's wrist. "Come on, Jade isn't here. Come back to came and get some sleep, okay?" he coaxes. "We can look for her when the sun comes up." "But... but... she mighta drowned," protests the older Singer. That's undoubtedly terror and worry in his expression, and he wrestles a little with Gyles, his gaz flashing back out towards the water. "I gotta find 'er... lemme go... lemme go...!" Gyles' grip on Tance's wrist tightens slightly. "Tance, she isn't here!" he argues. "You're having a flashback, that's all. Now will you please come back to camp?" You hear an odd, shuffling noise down, along the beach, but it does not return. The wind picks up for a bit, howling softly, then dies back down. "Lemme _go_," growls Tance in desperation. He pulls himself out of Gyles' grip, and cries out raggedly, "_Jade_!" He starts stumbling off again, the wind whipping against his emaciated frame. At least now he's wearing a jumpsuit instead of that civilian suit he'd had on before. Surely that hadn't been his idea -- not that sober, conversative suit, not in his condition. Gyles growls his frustration, and stalks off to follow behind Tance. Maybe the old karker will tire himself out. You see a few boulders and rocks peeking up around an area of water. You jump down into the pit, landing in water. Sea Cave You are standing in water coming up to your waist in some sort of pit. The sides of this pit are of rock, rough enough to climb out of fairly easily, and any falls would land you in fairly soft water. Your feet rest on a sandy bottom beneath the water. In the eastern wall of the pit, there is an entrance or passageway of sorts into the rock. Obvious exits: Cave Beach You can almost feel your claims calling to you and the urge to return to them is too strong to be ignored. Gyles drops down from above, landing in the water with a splash. Gyles has arrived. Urges, small at first, make you feel you should return to the ranges of Ballybran. "Jade!" screams Tance hoarsely, forcing his way through the water, his progress slow but determined. You jump into the pool, take a big breath and try swimming down the passageway, but you soon realize you will not be able to hold your breath the entire way and turn around. You barely make it back, crawling out of the water, gasping for air. "Jade," Vokrim tries again, barely audibly this time, as his shaggy and now thoroughly soaked head breaks the surface of the water. He's flailing now, and his strength seems to be giving out. Gyles swears luridly and steps into the pool, soaking yet another outfit in the process. Reasoning with the old fool hasn't worked, so let's try a plain old lie, instead. "Tance! Jade isn't here, she's at the camp." He splashes over to the tiring singer and hauls him upright. "Will you come back, now?" "Didn't see her," croaks the older Singer. "I gotta find... I gotta... " "Quinn owes me double, for all this!" Gyles mutters as he drags Tance through the pool and struggles to heave him up to the beach itself. "You certainly won't help her by drowning yourself!" The older Singer splutters, but indeed, his strength is ebbing. Despite his greater size, Gyles can haul the man away with relative ease. His mumbles have given way to racking coughs now; perhaps he's swallowed a lot of that water into which he tried to jump. You clamber out of the pit. Beach You are on a beach. The sounds of water is nearby, but all you can see is an inky blackness where the water should be. The beach is strewn with various boulders. The beach is a good size, and the water is well below the high water mark. An area out just a little ways in the water seems oddly devoid of any boulders or rocks, like the dry ones surrounding the area. All about you can see freshly painted a large black hexagon on a black vertical stem. Obvious exits: Flat Rock Gyles reappears from the pit. Gyles has arrived. Gyles crawls out of the rapidly deepening water and stands, brushing the sand from his knees. He stands up and hauls Tance to his feet, supporting him in a half carry, one of Tance's arms across his shoulders, and his own arm behind Tance's waist, helping him back toward the sled. "Let's go dry off." The water laps quietly at the shore. "Jade," is Tance's plaintively muttered refrain. Hauled along by the smaller -- and currently, doubtless far healthier -- Singer, he stumbles unresistingly back towards the sled. The water laps quietly at the shore. You climb up onto the rock platform. Flat Rock You are on a flat area of rock big enough to contain a couple sleds. From the sounds bouncing back to your ears, it is a small canyon-like area, with walls to every side except the west, where sounds of water can be heard. All about you can see freshly painted a large black hexagon on a black vertical stem. Contents: Gyles's sled Obvious exits: Beach Gyles climbs up from the beach. Gyles has arrived. By the time he's been wrestled back towards the improvised campsite, Vokrim is shivering violently, and his mumbles have lost strength along with the rest of him. His hair hangs in damp gray-brown tendrils about his face, and he's slouching down as he staggers, losing inches from his height. Gyles guides Tance back toward the sled, opens the door, and hauls Tance back inside. "Here, after that chill you've taken, you'd best sleep in here tonight, on the bunk." And where I can lock the door and keep you from wondering off again! Gyles pulls blankets out of storage and throws them across the bunk, urging the drenched Tance to disrobe and crawl into the warm, dry bunk. Gyles's sled < Desc deleted > The weather is fine. A good day for flying. ( Type 'sled help' to see available commands. ) Contents: GPS Receiver Gyles's Crystal Cutter Note from Sami Carisak Dirt Gyles has arrived. "Tired," Vokrim mumbles thickly, huddling down on the bunk. He fumbles with sluggish hands at the zipper of his jumpsuit; his eyes have gone dull in his haggard, bewhiskered face. You feel strong urgings to return to Ballybran. Gyles adjusts the sled's internal environment to make sure the drowned rat on his bunk doesn't take further chill, then locks down the controls against any night-time tampering. The two cutters are locked down as well, for safety's sake. All this is accomplished while Tance fumbles with his clothing. Finally, Gyles helps him out of the soggy jumper and hangs it in the 'fresher to dry out. Gyles looks at you for a moment. Getting him stripped is something of an adventure, too, especially as Tance seems distinctly bothered by the idea of taking his clothes off. He fumbles between the jumper's fasteners and grabbing the blanket, and between them, it's generally revealed that without clothing, at least the upper portion of him is rather wiry despite his thinness. His torso sports a large number of scars -- including a luridly pale one slashing around diagonally on his side. Gyles gets Tance settled into the bunk with several blankets, tucked tightly at the foot of the bunk to minimize dream-induced thrashing that might throw the old singer out of the bunk. As Tance finally begins to nod off, Gyles quietly departs, carefully locking the hatch behind him to prevent any further nocturnal escapades. Shuddering, muttering incoherently, the Singer huddles up beneath the blankets... doing his best to curl himself into a ball on the relative narrowness of the bunk. Shortly, all that's visible of him is his shaggy damp head, and a quivering shoulder. And, probably unsurprisingly, the recurring theme of Vokrim's ramblings is a single mournful word: "Jade...." Outside, on the beach, Gyles tosses sand on the fire, reducing it to red glowing embers, and drags himself tiredly into his bedroll. A few odd ramblings of his own escape as well, about karkers and medics and favors. [To be continued...]